Bachelor of Arts in

Design

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Course length

3 Academic Year

Start

October 2024

Language

English

Where

Milan

BA (Hons) in Design

The BA (Hons) in Design course combines a solid foundation in product and interior design, and technical features with humanistic components, a distinctive feature of the tradition of great Milanese and Italian design.
The student of this programme recognizes the urgencies of the contemporary world, first and foremost the climate emergency, and designs in the light of these demands.

Editorial

Product

Intern Digital Rendering

Features

While the first year of the course focuses on the basics of three-dimensional design, from the second year onwards, students tackle projects in both interior design and product design, allowing them to choose the professional field that best suits them in their third year.

The school promotes, through lectures and visits, the companies that are producing new materials, so that students can use them for a correct and innovative design for any brand.

The students’ projects will be exhibited every year during Milan Design Week, thus providing them with the opportunity to showcase their work to the potential 400,000 international industry professionals who visit the city for this event annually.

The BA (Hons) in Design is based on a learning strategy aimed at nurturing creative talent through the acquisition of professional knowledge and skills.

The key objectives are:

  • Teach students a solid design methodology, grounded on the Italian historical project culture.
  • Provide students with the method to master all the phases of the design process, from research to prototyping.
  • Enable students to experiment, know and apply local supply chains and markets, and collaborate with local artisans and firms for project realisation.
  • Promote the application of innovative and sustainable materials and processing methods.
  • Engage students in work-related experiences, industry placements, and professional practice modules, promoting employability and career readiness within the design industry.
  • Foster an extensive and responsible use of digital technologies to improve access, flexibility, and learner empowerment.

Candidates are eligible if the award of this qualification is subsequent to a comprehensive educational path of a minimum of 12 years.

If required in the country of origin, they have passed national examination for university entry.

Students whose first language is not English will need to achieve an IELTS score of 5.5 or equivalent.

Additionally, a motivational letter, a portfolio (if available), and an admission interview are required as part of the admission process.

After successful completion of the Bachelor program, eligible students can earn a Bachelor’s. The program provides 360 UK credits, which correspond to 180 ECTS. The Bachelor Courses are accredited by Teesside University, SPD’s Educational Partner.

The Professional Practice module, scheduled in the first semester of the third year, extends for 12 weeks and provides you with a valuable opportunity to engage in real-world challenges within the professional or academic context.

During this semester, you can select from three distinct options:

  • Internship: a professional experience in a real workplace environment;
  • Project work: an in-depth exploration of a particularly significant study topic through a research project within the school, in collaboration with a company;
  • Study abroad: an experience of personal and cultural growth through a period of study overseas.

The Major Project signifies a dual role:

  • it serves as the culmination of your academic endeavors, synthesizing the knowledge and skills acquired throughout your BA programme.
  • it marks the inaugural step into their professional career in the design industry.

This project isn’t merely a concluding chapter; it’s the opening of a new chapter of their life. The Major Project consists of an individual design research project that allows the students to delve into a chosen theme within a research framework or a project brief proposed by the Course Leader.

Throughout this project, the students will have the opportunity to develop your own design research under the guidance of the Course Leader and with support from Module Leaders.
If the Major Project involves collaboration with companies, the students will have the opportunity to work in a “close-to-reality” environment and gain more practical experience.

After completing the BA (HONS) in Design at SPD, you will be well-prepared to begin a career in various fields within the design sector or to undertake further study.

Career opportunities may include:

  • Product design studios
  • Interior design studios
  • Furniture design companies
  • Self-production design
  • Design entrepreneur
  • Consulting firms, in teams focusing on design

Constantly shifting his field of application between industrial design, craftsmanship, self-production, social design, and limited editions for galleries, Francesco Faccin (Milan, 1977) considers design a powerful tool for understanding and modifying reality. It is a pretext to connect different disciplinary fields and participate in the open debate on urgent contemporary issues.

After two years of collaboration with Enzo Mari, he worked with luthier and architectural model maker Francesco Rivolta from 2004 for five years, gaining deep knowledge of wood and high-end cabinetmaking techniques.

In 2007, he started his own studio in Milan, initiating his first collaborations with companies and building relationships with local artisans. Alongside his studio work, from 2009 to 2015, he served as a consultant for architect and designer Michele De Lucchi.

In addition to maintaining stable relationships with Italian and international companies, galleries, and NGOs, Francesco Faccin has been teaching since 2011 at the Free University of Bolzano, the Made Program in Syracuse, and the Universidad de Navarra in Pamplona. He also collaborates with other universities in Italy and abroad as a visiting professor and strategic director.

His projects, published in the most important specialized Italian and international magazines, have received prestigious awards, including the Design Report Award, the European Product Design Award, and an honorable mention at the Compasso d’Oro. Some of his works have been acquired by globally recognized institutions such as the Vitra Design Museum, Triennale Milano, and Mudac Lausanne.

Study Plan

YEAR SUBJECTS CREDITS
First Year
In this module, students will first be introduced to
geometric drawing and freehand drawing techniques.
Alongside these practical exercises, students will be
introduced to the basic principles of ergonomics,
highlighting the significance of understanding the
interaction between human beings and the objects
that surround them.
40
Students will investigate how design can modify and enhance our embodied experiences, offering new perspectives on the human-technology relationship.
Engaging case histories of contemporary designers will be integrated throughout the module.
20
In the module students wil develop their own project: research, storytelling, materials.
To showcase your journey and accomplishments, you will be assessed on the realization of a complete, correct, and functional design object.
40
Students will learn to produce digital three-dimensional images, and they will dedicate special attention to the art of illuminating objects and interiors.
20
Second Year
We aim to provide students with a comprehensive understanding of diverse design markets. They will then create a design object that aligns with the chosen market.
40
Explore the relationship between design and architecture. Drawing inspiration from the chosen architectural masterpiece, you will collaborate with your peers to develop a thematically and aesthetically cohesive design group project.
20
Learn how to design interactive spaces for different users. The main goal of this module is the design of spaces that foster engagement, communication, and collaboration among individuals.
40
Throughout this module, the students will explore the fundamental concepts and techniques behind creating Interactive Objects, which involve hardware, software, and design.
The students will learn the essential principles of Interactive Objects, including how to design, prototype, and implement them.
20
Third Year
Learn strategies for creating effective portfolio presentations.
20
This module provides an opportunity for the student to experience either a vocational internship with external institutions and companies, or an internal research internship, or a study abroad period.
40
Develop your own design research under the guidance of the Course Leader.
60

*The study plans, including laboratory activities, may be subject to updates.